I've been using virtual production tools such as Unreal Engine, Aximmetry, Blender, Metahuman Creator, nDisplay and Vive Mars to help create a variety of virtual real-time productions for both broadcast and online content.
ELECTRICAL INDUSTRIES LED FILMSA series of short films for the Electrical Industries Charity shot on a LED stage at i4 Studios in Leeds. I developed the nDisplay pipeline using unreal engine, collaborating with the art department and camera department.
No Easy GamesUtilising real-time green screen at i4 Studios in Leeds to produce 'No Easy Games' for LUFC online content. Developed a pipeline for Unreal Engine and Aximmetry to live comp as well as post comp for a multicam deliverable.
A cultural heritage VR prototype experience funded by XR Stories. Celebrating grassroots music venues through a recreation of 'The Duchess' and jam packed with exclusive content including a motion captured performance of Honk. Currently in the festival submission phase.
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Cutscene TV is a live grassroots music channel that I've created and developed with my partner Lauren, and friends Tash and Zac. We invite bands into a live virtual environment at i4Studios in Leeds and record sessions to put out on our YouTube channel. We use this to flex the virtual muscle and push it to its limits. We lean into the glitches imperfections and allow bands an opportunity to have fun and showcase their music in a unique way. This is an ongoing R&D project.
BARKBY DRUMS DOCUMENTARYA spec profile documentary shot on an LED stage.
INCIDENT ROOMSome previsualisation for a broadcast project. Never made it to the final cut but helped shape and plan the show.
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